Immersion
Like many other forms of entertainment, games can be considered an art form (this is debatable but we will work with that assumption for now). They can tell a story. Unlike most other forms of entertainment, the story can largely be dependent on the player/viewer. While movies and TV shows will occasionally leave events open to interpretation, games are actually made and thrive on the interaction with the player. The point of view is not from the character in the show, and not from the director or writer; but instead the point of view is from the player herself. Chances are if you played a game, and it felt like you were just going through the motions of what the game creator made... it wasn't a good game. What makes a game art is immersion; how easy is it to forget that you are playing a game and instead are acting the role in the game itself?To my fellow book readers out there, it should come as no surprise that immersion is a trait that I value so highly. One does not read through A Song of Ice and Fire series without enjoying the feeling of being part of a rich and complex world. You slowly forget that you are laying in bed and reading a book series. Instead you are living vicariously through your favorite characters: celebrating their triumphs, feeling the pain of their defeat, and hoping that they make it until the end.
Even happy endings feel a little depressing, because it is over. |
Immersion, however, is not unique to reading; which brings us back to why immersion is great for games. If we can get to the point that we partially forget that we are playing a game, and instead feel like we are a pirate sailing the 7 seas for treasure, building a rail-road, or even running an electric company ; the game has succeeded on a very fundamental level.
Losing yourself in the game is the bread and butter of roleplaying games, which the players take the role of a particular hero (often a term used very loosely) in a different world. Just like reading, the player can really connect to the world and feel invested in it.
Immersion has to come naturally out of a game: it isn't something you can really force. There are several things that can take a player "out" of feeling immersed. Most of these are things good games try to do anyways.
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